Doom 2016 begins with the Slayer locked in a coffin with all his friends long-dead, and Doom Eternal goes into greater detail sketching out how heroically tragic the Slayer's Nigh ...
Doom: The Dark Ages director, Hugo Martin and producer Marty Stratton discussed the potential for more DOOM prequels in the ...
DOOM: The Dark Ages can be beaten using melee and parries only, but its game director has warned you'll have a tough time ...
Speaking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for our Doom cover story in the upcoming issue 408 (396 in the US) of PC Gamer's print magazine, the two had ...
TL;DR: DOOM: The Dark Ages explores a medieval chapter ... In a recent interview with PC Gamer, game director Hugo Martin and producer Marty Stratton shed some light on how the game connects ...
Credit: id Software Interviewing Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for PC Gamer's upcoming print issue 408 (396 in the US), I was curious how the game's new ...
Earlier in the development cycle, Microsoft Gaming CEO Phil Spencer told IGN that he and id Software Studio Director Marty Stratton wanted to make sure that everyone had a chance to play Doom ...
TL;DR: The latest issue of EDGE Magazine features DOOM: The Dark Ages, revealing insights from ID Software's Marty Stratton and Hugo Martin. The game emphasizes grounded gameplay, with a tank-like ...
According to id Software's Marty Stratton and Hugo Martin, the prequel aims to portray a more powerful Doom Slayer that feels closer to the experience of classic titles in the franchise ...