The World of Warcraft director explains why he doesn't see the point in starting over with the game, and why Blizzard tends ...
Introduction Gold has always played a key role in World of Warcraft, being the universal currency for exchanging and ...
Blizzard Entertainment first released World of Warcraft in November 2004, so The New York Times celebrated the anniversary by outlining the many ways we ...
The online role-playing game is more than just a game. It changed how we talk, love, grieve, spend money and hang out.
Blizzard’s plans for World of Warcraft in 2025 have been largely revealed, with a ton of content updates for players to look ...
You might not have played World of Warcraft, but you probably know of it. The game, which turns 20 this year, inspired an ...
World of Warcraft executive producer Holly Longdale has spoken exclusively to The Mirror about the iconic MMO's future, ...
Diablo 4 has kickstarted a new story arc with Vessel of Hatred, so I asked the Diablo Immortal team how their RPG will ...
In an exclusive interview with Benzinga, Sasha Plotvinov shares his goal for transforming Notcoin into a vibrant, ...
This week saw the classic shooters Unreal and Unreal Tournament, with publisher Epic’s blessing, made permanently free and ...
However, according to Phil Spencer, the head of Microsoft's gaming division, this PC-only approach is just a temporary "anomaly." In an interview with Game File, Spencer ...
Blizzard's Ion Hazzikostas says, "At a very high level, there aren't too many regrets for me as a game director" ...