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Assassin's Creed Shadows preview
Assassin's Creed Shadows' Now 'Super Fluid' Parkour Was the Reason for Its Second Delay
Indeed, the most recent RPG-leaning Assassin's Creed games — Origins, Odyssey, and especially Valhalla — have really strayed from the series' once trademark parkour systems, much to the despair of some fans who have been playing since the days of Ezio.
Assassin's Creed Shadows had to have 2 different characters because players want both stealth and combat, and you couldn't have both with just one
The creative director of Assassin's Creed Shadows says that the decision to feature two distinct characters is part of the Assassin's Creed fandom's desire for two different types of main character.
Assassin's Creed Shadows Director Says Recent Delay was to Polish Parkour, Especially on 'Super Complex Roofs'
Assassin's Creed Shadows' release date is set for March 2025 after multiple delays. The most recent was only by a month, which doesn't seem like much time to change anything significant. So why did Ubisoft push the game?
Inverse
12d
10 Years Later, Assassin's Creed Just Might Reach Its Full Potential, Finally
Assassin's Creed Shadows' will finally improve parkour, a feature the open world series has left untouched for over a decade.
2d
Assassin’s Creed Infinity revealed at last and it’s very underwhelming
Ubisoft's previously announced Assassin's Creed Infinity platform is now the Animus Hub, which will launch inside Assassin's ...
2d
on MSN
Assassin's Creed Shadows evolves on Syndicate's twin dynamic: "It would have been better if we pushed the two characters much further apart"
Simon Lemay-Comtois and Jonathan Dumont on evolving Assassin's Creed Syndicate's dual heroes for Assassin's Creed Shadows, ...
Hosted on MSN
2d
Assassin's Creed Shadows Dev Talks World Design, Balancing Two Protagonists, and More
Assassin's Creed Shadows game director Charles Benoit talks world-building, balancing combat and stealth-based gameplay, and ...
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